using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MiracleCard : Singleton<MiracleCard>
{
    int id;

    public void CardSkill(int id)
    {
        switch (id)
        {
            case 1:
                anqi();
                break;
            case 2:
                fengxi();
                break;
            case 3:
                break;
            case 4:
                break;
            case 5:
                break;
            case 6:
                break;
            case 7:
                break;
            case 8:
                break;
            case 9:
                break;
            case 10:
                break;
            case 11:
                break;
            case 12:
                break;
            case 13:
                break;
        }
    }

    public void anqi()
    {

    }
    public void fengxi()
    {

    }

}
